﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Game
{
    namespace Events
    {
        //Process events
        public class ProcessUpdate
        {
            //Time elapsed [0..1f]
            public float ElapsedTime;
        }

        public class ProcessSceneUpdate : ProcessUpdate
        {
            public WorldScene CurrentScene;
        }
    }
}
